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Channel: Mailanka's Musings
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Traditional Keleni Martial Arts

New WeaponsThe Resonance StaffJarael by ArtpoxAncient Keleni had long ago mastered many of the arts of psionic resonance, which allowed the wielder of a weapon or item to “attune” his psychic powers to...

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The Psionic Arts of Communion

Traditional Keleni Healing Arts (Jalteran) 5 pointsKing Kashekim Nedakh by DrMistyTangJalteran refers to a specific guild of healers within the Keleni culture, thus referring to their preferred style...

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Templar Martial Arts

New WeaponsThe Psionic Force Sword (the Resonance Sword)When the Templars first came to the Temple Worlds of the Keleni, they brought with them the force-screen based technology of the force sword,...

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The Temples of True Communion

Sci-fi Temple Ruins by Robert BrownTrue Communion stands in a strange position, at once one of the most popular philosophies of the Galaxy, but at the same time, reviled by the elites of both Empire...

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The Knights of Communion and their Chapters

Long ago, the Knights of Communion formed the first Knightly Order of the Galaxy. The Maradonian knights that made up its ranks gave up aristocracy and the Akashic Mysteries to pursue a crusade to...

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Patreon Preview: the Eldoth

Three major alien races have defined the history of Psi-Wars; thus far, I've referred to them via placeholder names, but slowly, each has received a preview as I've worked out their details and...

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State of the Patreon: April

Happy EasterPsi-Wars continues to chug along.  I've personally finished Iteration 6 and started on the next iteration, but you guys will have another month before you see that.  Between that and...

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The Templar Chapters: The Dark Vigil

Alternate Names: The TemplarsVigilantIn the heart of the Tangled Expanse, on the cusp of the riotous and exotic Dark Arm of the galaxy and the ordered and imperial galactic core, lies the former ocean...

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The Templar Chapters: Wardens of the Monolith

Alternate Names: The Templar Pariah, The Templar WardensThose who fought against the Great Galactic Menace, when away from prying ears, will sometimes whisper of a rumor of assistance from deep in that...

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The Templar Chapters: the Far Striders

Alternate Names: The Templar VagabondsThe rim of the Galaxy has more than its fair share of beggars and religious pilgrims. One can find them in a cantina drinking quietly, or sitting in the street...

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Patreon Post: Keleni Art Preview and the next Art Poll

It's Patreon week!  First up, I have the result of the Keleni art, available to all $3+ patrons (my Fellow Travelers!) who can view it here.  For my Companions ($5+ patrons), the next art poll is up....

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Patreon Poll: the Fourth Chapter

Who is this mysterious Templar?  That's up to you!Patreon Week continues.  If you've enjoyed the Templar Chapters, now it's your chance to make your own!  My patreon now sports no less than 10 polls...

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Dragon Heresy Kickstarter

I've wanted to do a special series on this, but my job situation suddenly turned (in a good way) and I spent a lot of time these past couple of months handling that, traveling all over the country,...

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Patreon Post: How Big is Big? Size Modifier Contexts

I've seen some discussion about whether or not the ships I use in Psi-Wars are "too big" or "too small."  I've just used spaceships out of GURPS Spaceships, but that's slated to change, and it got me...

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State of the Patreon: May, and an Iteration 6 retrospective

I am behind, as usual. You'll find this becomes relatively common in the next year or so, because my day has become traveling on a train for 3 hours a day, working 8 hours a day, and then putting my...

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The Psi-Wars Primer

GURPS is a wonderful system, but cannot provide a game without a context, and typically relies on the GM to create that context, the setting and the rules of the sort of game the GM wishes to run....

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Iteration 7 Part 1 - Technology

“GURPS Vehicles is more than about just vehicles; it’s a technological infrastructure book” -David PulverWhy start with technology? Because technology is the foundation of all sci-fi settings. While...

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Designing an Ultra-Tech Framework

Given my blog’s focus on GURPS sci-fi, I often find myself fielding a lot of questions, especially about Ultra-Tech. I often see criticisms leveled against it that it is the most flawed GURPS book,...

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Ultra-Tech Frameworks: Step 1: Your Technological Concept and Core Activity

A useful concept in designing a campaign is to think of the “default adventure.” This is simply what the characters are expected to do...The GM can use default adventures to play up different aspects...

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Ultra-Tech Frameworks: Step 2 - Choose a Tech Level

The tech levels of the various items in this book should be treated simply as guidelines – a culture may develop some technologies more rapidly than others. --GURPS Ultra-Tech, page 8The first step...

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