Traditional Keleni Martial Arts
New WeaponsThe Resonance StaffJarael by ArtpoxAncient Keleni had long ago mastered many of the arts of psionic resonance, which allowed the wielder of a weapon or item to “attune” his psychic powers to...
View ArticleThe Psionic Arts of Communion
Traditional Keleni Healing Arts (Jalteran) 5 pointsKing Kashekim Nedakh by DrMistyTangJalteran refers to a specific guild of healers within the Keleni culture, thus referring to their preferred style...
View ArticleTemplar Martial Arts
New WeaponsThe Psionic Force Sword (the Resonance Sword)When the Templars first came to the Temple Worlds of the Keleni, they brought with them the force-screen based technology of the force sword,...
View ArticleThe Temples of True Communion
Sci-fi Temple Ruins by Robert BrownTrue Communion stands in a strange position, at once one of the most popular philosophies of the Galaxy, but at the same time, reviled by the elites of both Empire...
View ArticleThe Knights of Communion and their Chapters
Long ago, the Knights of Communion formed the first Knightly Order of the Galaxy. The Maradonian knights that made up its ranks gave up aristocracy and the Akashic Mysteries to pursue a crusade to...
View ArticlePatreon Preview: the Eldoth
Three major alien races have defined the history of Psi-Wars; thus far, I've referred to them via placeholder names, but slowly, each has received a preview as I've worked out their details and...
View ArticleState of the Patreon: April
Happy EasterPsi-Wars continues to chug along. I've personally finished Iteration 6 and started on the next iteration, but you guys will have another month before you see that. Between that and...
View ArticleThe Templar Chapters: The Dark Vigil
Alternate Names: The TemplarsVigilantIn the heart of the Tangled Expanse, on the cusp of the riotous and exotic Dark Arm of the galaxy and the ordered and imperial galactic core, lies the former ocean...
View ArticleThe Templar Chapters: Wardens of the Monolith
Alternate Names: The Templar Pariah, The Templar WardensThose who fought against the Great Galactic Menace, when away from prying ears, will sometimes whisper of a rumor of assistance from deep in that...
View ArticleThe Templar Chapters: the Far Striders
Alternate Names: The Templar VagabondsThe rim of the Galaxy has more than its fair share of beggars and religious pilgrims. One can find them in a cantina drinking quietly, or sitting in the street...
View ArticlePatreon Post: Keleni Art Preview and the next Art Poll
It's Patreon week! First up, I have the result of the Keleni art, available to all $3+ patrons (my Fellow Travelers!) who can view it here. For my Companions ($5+ patrons), the next art poll is up....
View ArticlePatreon Poll: the Fourth Chapter
Who is this mysterious Templar? That's up to you!Patreon Week continues. If you've enjoyed the Templar Chapters, now it's your chance to make your own! My patreon now sports no less than 10 polls...
View ArticleDragon Heresy Kickstarter
I've wanted to do a special series on this, but my job situation suddenly turned (in a good way) and I spent a lot of time these past couple of months handling that, traveling all over the country,...
View ArticlePatreon Post: How Big is Big? Size Modifier Contexts
I've seen some discussion about whether or not the ships I use in Psi-Wars are "too big" or "too small." I've just used spaceships out of GURPS Spaceships, but that's slated to change, and it got me...
View ArticleState of the Patreon: May, and an Iteration 6 retrospective
I am behind, as usual. You'll find this becomes relatively common in the next year or so, because my day has become traveling on a train for 3 hours a day, working 8 hours a day, and then putting my...
View ArticleThe Psi-Wars Primer
GURPS is a wonderful system, but cannot provide a game without a context, and typically relies on the GM to create that context, the setting and the rules of the sort of game the GM wishes to run....
View ArticleIteration 7 Part 1 - Technology
“GURPS Vehicles is more than about just vehicles; it’s a technological infrastructure book” -David PulverWhy start with technology? Because technology is the foundation of all sci-fi settings. While...
View ArticleDesigning an Ultra-Tech Framework
Given my blog’s focus on GURPS sci-fi, I often find myself fielding a lot of questions, especially about Ultra-Tech. I often see criticisms leveled against it that it is the most flawed GURPS book,...
View ArticleUltra-Tech Frameworks: Step 1: Your Technological Concept and Core Activity
A useful concept in designing a campaign is to think of the “default adventure.” This is simply what the characters are expected to do...The GM can use default adventures to play up different aspects...
View ArticleUltra-Tech Frameworks: Step 2 - Choose a Tech Level
The tech levels of the various items in this book should be treated simply as guidelines – a culture may develop some technologies more rapidly than others. --GURPS Ultra-Tech, page 8The first step...
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