Psi Wars: Alternate Capital Ships and Dreadnoughts
Players will probably never command a capital ship, never mind a dreadnought, unless the GM decides that he wants his campaign to center on one and freely hands it over to the players. Psi Wars...
View ArticlePsi Wars: Alternate Super Weapons
...the Death Star, an armored space station with enough power to destroy an entire planet-Star Wars: A New HopeThe overwrought super-weapon defines Star Wars so completely that it appears, in various...
View ArticlePsi Wars: Miscellaneous Ships
As befits most space opera, Psi Wars brims with spaceships, but most of them fall beneath the radar of what the typical player might want to regularly interact with. Things like passenger liners,...
View ArticlePsi Wars: Scavenger-Tech (and other economic concerns)
Rey from Force AwakensI very much enjoyed the Force Awaken's addition to the Star Wars universe of Rey, primarily because she's a scavenger. Star Wars centers on, among other things, a theme of a...
View ArticleAlternate Forms and Alternative Abilities
A while ago, I asked a question on the forum that was not satisfactorily answered, and when I googled the same question, I found nobody had answered it, and there were no good answers for it in books...
View ArticleCross-Post: Collaborative Gamer's Solo Campaign
+Justin Aquino's talking about it, so I have an excuse to talk about it too. I've been avidly following +Collaborative Gamer's solo campaign for awhile now, and I think it's great, but for different...
View ArticlePsi Wars: Smugglers and Stealth in Space
We've tackled scavengers. What about smugglers? To understand smugglers, we need to understand stealth in space.Pyramid #3-71Pyramid #3-71 page 13 has a fine article called “Smugglers' Blues” that...
View ArticlePsi Wars: Technological Character Considerations
That was a long iteration. The observant among you might have noticed that I listed skills, advantages and perks at the end of many posts. I did this to record what pertinent element might come up,...
View ArticlePsi Wars: Revisiting the Templates with Technology!
Now that we've gathered up our technological notes, we should go back and carefully revisit each template to see if we've missed anything. The big changes will almost certainly be: Should we include...
View ArticlePsi Wars: Revisiting Background Lenses with Technology
The technological adjustments we made will certainly impact our background lenses, particularly with the addition of lower wealth, The Humble Origins certainly expands its skills to include a variety...
View ArticlePsi Wars: the Scavenger Template
Now that we've sorted out our old character considerations, it's time for some new ones, and what template could better exemplify the updated technological rules than the Scavenger?Scavenger 250...
View ArticlePsi Wars: the Smuggler Template
We round off our technological character considerations with the Rim cousin of the Fighter Ace: the Smuggler. Where the fighter ace is the master of the fighter, the Smuggler is the master of the...
View ArticleDun Beltain 3.0
Let's see what the updated template looks like on Dun, and what a fully worked out loadout might look like.Dun Beltain: Space Knight, Humble Origins, 250 pointsArmored by John GwolfAttributesST 11...
View ArticleTobin Starlaw 2.0
I created Tobin for Iteration 3, but that doesn't mean Iteration 3 can't improve him. The Fighter Ace template saw substantial chances as a result of the many spaceship playtests, so unsurprisingly,...
View ArticleLady Leylana Grey 3.0
The Spy template doesn't change much in Iteration 3... but that doesn't mean Leylana has the stay "as is." If there was ever a character to test the upper-bounds of what wealth can do, it's our...
View ArticleJenna Skyrunner, Smuggler and Wanderer
If we're going to have a smuggler template, let's have a smuggler character.Jenna Skyrunner, Smuggler and Wanderer, 250 pointsBliss Bust by SuperhawkinsAttributes ST 10 [0]DX 13 [60]IQ 14 [80]HT 11...
View ArticleTwee Toolaroo, Sparrial Scavenger
If we're going to have a scavenger template, we need a scavenger character and, oh heck why not, let's whip out that fancy new Sparrial book. If there was ever a setting we should be able to just drop...
View ArticleKendra Corleoni 3.0
Let's take a look at how our alien bounty hunter fares in the second iterationKendra Corleoni, Felinoid Bounty Hunter, Escaped Slave, 250 pointsAttributes 140ST 9 [0]DX 15 [80]IQ 12 [40]HT 12...
View ArticleTroopers 3.0
I liked the approach I had before. This time, what I need to do is tackle the technological changes, and make a few small tweaks with how the mooks are handled, and correct some previous errors. The...
View ArticleBattle Bots 1.0
Troopers and thugs represent our human opponents. What about robotic opponents? We've already touched on a template for battle-designed androids, but what if we went deeper and looked at even nastier...
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