The Rebel Alliance: Overview
We know what the Empire looks like. Now we need the other half of our war, the heroic resistance that struggles to free the Galaxy from the tyrannical grip of the Empire. As before, we must look at...
View ArticleState of the Patreon: May
This month saw more pledges than I expected, and I've reached just over halfway to my next goal of artwork. Hopefully, we'll hit that milestone before the end of the year.Last month, I had the most...
View ArticleOrganizations of the Alliance: Rebel Insurgencies
Rebel Insurgency and Resistance Movements"I'm not a terrorist. I'm a patriot. And resistance is not terrorism."―Saw GerreraStar Wars drew a great deal of inspiration from the “heroic patriots” who...
View ArticleInsurgency Personnel Part 1: Amateur Insurgents
The combatants who make up resistance movements vary as much as the movements themselves. Thus, the following list offers suggestions to help guide a GM who wishes to create his own resistance...
View ArticleInsurgency Personnel Part 2: Veteran Insurgents
Amateur Insurgents with sufficient experience or training, or Insurgents who come from more violent walks of life pose considerably more risk to security forces than their amateur counterparts, but...
View ArticleInsurgency Tactics
Unlike the Empire, insurgencies do not have a single, cohesive doctrine. Each has their own strategy, approach and tactics. Thus, the following list of tactics represents suggestions of tactics and...
View ArticlePatreon Post: Dirty Ultra-Tech
As I wrote up the rebel insurgency tactics, especially the hand-made munitions, I realized that many insurgents would be excellent bomb-makers and, in fact, that you might see improvised blasters,...
View ArticleInsurgency Summary and Retrospective
When I started writing the Insurgency, I really had no idea where to start. I had to dig around. How are rebellions fought? What are some good examples of rebellion? What popped out, and I hope...
View ArticlePatreon Post: The Rebellion of Grist
Junk World by Mark MolnarFor today's Patreon post, I've finished off my series on Insurgents by letting you, my dear Patreons, design the Rebellion of Grist, via a series of polls, including who leads...
View ArticleTech Week part 1: Weapons Revisited (a Patreon Post)
It's Tech Week! Based on feedback or elements that have come up as I've worked on setting design, I've come up with some additional details on technology that I've been using to refine my material...
View ArticleTech Week Part 2: Armor Revisited (A Patreon Post)
It's Tech Week! Based on feedback or elements that have come up as I've worked on setting design, I've come up with some additional details on technology that I've been using to refine my material from...
View ArticleTech Week Part 3: Infotech Revisited (A Patreon Post)
It's Tech Week! Based on feedback or elements that have come up as I've worked on setting design, I've come up with some additional details on technology that I've been using to refine my material from...
View ArticleTech Week 4: Explosives Revisted (A Patreon Post)
It's Tech Week! Based on feedback or elements that have come up as I've worked on setting design, I've come up with some additional details on technology that I've been using to refine my material from...
View ArticleState of the Blog: June
This post is a bit early, though I suppose given my preference for posting on Thursdays, it fits. I wanted to take a second and talk about what's up, what isn't, and what the blog might look like over...
View ArticleOrphan of the Stars: Iteration 1 Notes
This week I take a break from Psi-Wars to present: Orphan of the StarsAt the year's end (in the heart of Iteration 5 for Psi-Wars), someone approached me to write up some setting material for them, one...
View ArticleOrphans of the Stars: Meditations on Politics
The first thing we chose to focus on, and what this series will devote all of its attention to, is politics. I wrote the following post as a way of explaining the directions we could go, and how I saw...
View ArticleOrphan of the Stars: City Stats as Capital
In my previous post, I noted that physical capital can provide a basis for political power. To represent this, I settled on Bill Stoddard's GURPS City Stats.This represents the planetary lord...
View ArticleOrphans of the Stars: Boardroom and Curia as Organizations
The Imperial Court by PictsyThe next of our triumverate is organizations, the people who actually build, maintain and attack the capital nobles use to enhance their power. For this, the obvious choice...
View ArticleOrphan of the Stars: Ideology as Will
One core element I wanted for Psi-Wars was ideology. I wanted religion, culture and the flow of ideas to be a major element of gameplay, both in trying to create it, and trying to manage it. Dune had...
View ArticleOrphan of the Stars: the Gameplay of Politics
After I had laid out my plans for the pieces of the game, I found it necessary to think my whow the game would play. This turned into a three-part discussion, starting with high level politics, and I...
View Article