Breaking Down a Campaign Framework
I'm always creating page after page of RPG material, but I seldom follow through far enough to create something truly publishable. I'm always getting requests for my notes, and I always have to demure...
View ArticleAll'alfredo
A recipe from "Pasta: Simple or festive for ever day" by Erik Treullé and Anna Del Conte, as shown to me by a friend (translated from Dutch)500g dried pasta30g butter250 ml cream60g parmesan cheeseSalt...
View ArticleA Meditation on GURPS Tech Level and the Scale of Damage
I've been tinkering a lot with Ultra-Tech, and since Pulver said he's finalizing some of his beam weapon damage tables for VE2, I thought now might be the time to discuss them.A typical Low-Tech weapon...
View ArticleUnderstanding Feudalism
I've been tinkering with simplified political systems for awhile (complicated enough that players can fuss with them, not so complicated that they overwhelm the campaign), and I've been tinkering with...
View ArticleA New Years Resolution
A New Years ResolutionBlogging is powerful. I began blogging in earnest professionally, because noting a software technique helped me remember it, and documenting it publicly meant others could use...
View ArticlePsi-Wars: Don't Convert, Create!
Holy crap, guys! Star Wars is back in the theaters! And do you know what that means? It means star wars gaming! People crack out their X-Wing minis, or dust off their Dark Forces 2 cds, or scramble...
View ArticleThank you, and an announcement
I had a warmer welcome than I expected into the blogging world (I dropped a post on a few places, and I was surprised to see just how much of a lift it gave my blog). In particular, I want to thank...
View ArticlePsi-Wars: The First Iteration
First Contact by Adam BurnA friend of mine once asked me "How do you create complicated settings?"To which I said "Start simple and work your way up from there."As promised in my previous post, I want...
View ArticlePsi Wars: The First Iteration Sample Character: Sir Dun Beltain
For starters, we'll need a Space Knight, because Psi-Wars is nothing without a Space Knight. Our standard rules for Space Knights will be the 150 point Space Knight template from GURPS Space, paired...
View ArticlePsi Wars: The First Iteration Sample Character: Kendra Corleoni
If we're going to have not-Star Wars, then we need some aliens. Sparriels would be my first choice, especially since they just came out and this would be a great opportunity to plug a great book, but...
View ArticlePsi Wars: the First Iteration Sample Character: "Lady" Leylana Grey
We have two combat characters, now we need a space princess, only GURPS Space doesn't have space princesses. A spy is more interesting anyway, so we'll make a femme fatale super-spy."Lady" Leylana...
View ArticlePsi Wars: the First Iteration Sample Opponent: Troopers
If we're going to playtest, we need someone for our heroes to fight! Since Storm Troopers are the classic opponents in Star Wars, we'll use heavily armored troopers, and see how our characters fare...
View ArticlePsi-Wars: The First Iteration Playtest
pew pew pewNow that we have a basic setting, we should go ahead and look at how it works. A simple mental experiment is enough: By walking through how the game plays, we'll see where there are holes,...
View ArticlePsi-Wars Iteration 1 Bonus Post
I finished the first Iteration of Psi-Wars this week: I've designed it, I've developed it, and I've tested it. I think it still needs more work, but it's more playable than what we had two weeks ago,...
View ArticlePsi Wars: The Second Iteration -- Adjusting the Rules
GURPS Action!Previously, we grabbed a few core elements from Space and Ultra-Tech and used them to rapidly prototype our campaign, and according to our playtest, it worked! We have a pretty functional...
View ArticleOne month retrospective
That's what my views looked like this month: a straight wall up. Fantastic.Some fun statistics: If I post it, people will come. I have a slight spike on Thursdays, but basically whenever I post, I get...
View ArticlePsi-Wars -- Adjusting the Templates
Now that we've adjusted the rules accepted that GURPS Action can serve as the engine for our Psi-Wars campaign, we can also revisit the templates from GURPS Space, which are pretty basic and...
View ArticleMelee Academy - Wu Wei
Wu WeiDouglas Cole regularly invites the rest of us bloggers to join him for Melee Academy, where he proposes an interesting scenario or question, and each of us try to answer it in our own way....
View ArticlePsi-Wars -- Adjusting Templates Cont'd
Last week, I looked at designing templates using GURPS Action 4: Specialists and flavoring them to feel appropriate to Psi-Wars, and then I built a template, proving the concept. So! I think the next...
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