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Channel: Mailanka's Musings
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How to Run a Game Part I: Experience

@Mailanka mentioned being famous for over-prep and yet always getting a feeling of stage-fright before a session in the Tall Tales channel. I'm similarly afflicted, and I think there's a dearth of good...

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Wiki-Showcase: What the hell have you been doing over the past month?

I had a nice, long vacation, and also announced the up-coming playtest for the action vehicular combat system (which, alas, had to be postponed, as all the actual action vehicular combat characters...

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Wiki-Showcase: the Scavenger 2.0

One of the requests I had for Tall Tales was an update to the Scavenger Template. This caused a bit of controversy, because the purpose of the original is as the Psi-Wars "tech expert."  The original...

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Review: Power-Ups 9: Attributes

Recently SJGames released GURPS Power-Ups 9: Attributes and my Patrons asked me to review it, so here's my review: Never have I seen a bigger mea culpa from a company, except perhaps White Wolf...

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Wiki Showcase: the Asrathi

Psi-Wars has always been an "Aliens Everywhere" setting, and one of the things I did to show this was grabbing random templates from any book (in this case, the felinoid template from GURPS basic) and...

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Cross-Post: The Reaver's Hand as Power-Ups

I've been a backer for Christoper Rice's (of Ravens and Pennies fame) patreon for quite awhile, at varying degrees of commitment, for a long time.  A lot of Rice's material has made it into Psi-Wars,...

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How to Run Games II: Seek Inspiration

On the assumption that you guys liked last week's article, here's a continuation of the series.  We talked last week about seeking experience, about learning to run games by running them, but now we're...

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How to Run a Game III: Organizing the Session

Now that you know you need to run a game to learn to run games, and that you have a vague idea of what to do, we need to organize the session. Now, you're doubtless thinking: "But Mailanka, I don't...

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Musings on Mooks and GURPS Combat Encounters

As I work my way through the session planning for Tall Tales of the Orochi Belt, I find myself pondering combat encounters, and how GURPS tends to handle them.  How exactly should I stat up my minions...

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How to run an RPG IV: Railroads vs Sandboxes

So, we know that we need to run games, so we want to get to it.  We have a rough idea of what we want, and we have at least a foundation for putting together a group and getting them to show up.  You...

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The Heroes of the Tall Tales of the Orochi Belt

So, it's been awhile since I talked about it, as I had to postpone it, but the Playtest for the Psi-Wars vehicular combat system, the Tall Tales of the Orochi Belt, is go.I had intended to give each PC...

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After Action Report: Tall Tales of the Orochi Belt, Session 1

Part 1: IntroductionsOur session starts with the Calico, Xerxes'Tigershark-Class Assault Corvette. As Xerxes pilots it into Caliban, we get treated to a view of the mountainous planet below, the...

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How to run a Game V: The Shape of a Narrative

If you managed to stay awake in English class, you've seen this diagram:Or, at least, something like it.  This has to do with the structure of stories, and if you're running game with a strong,...

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Patreon Special: Minion Enhancements

As I began working on the combat scenes of Tall Tales of the Orochi Belt, I hit on the idea of expanding them from the drab rules of GURPS Action (though there is much to be said for their simplicity)...

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After Action Report: Tall Tales of the Orochi Belt Part II: Welcome to the Belt

We join our heroes on the Heirophant, the Arcana-Pattern Carrier of the Grand Dame.  Lady Talia Sabine greets her new wingman, the Viscontess Shay Sabine and they walk together to the briefing.  They...

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How to run an RPG VI: Narrative Flourishes part 1 - Alternate Narrative...

We've discussed a lot about narrative structures and the basics of storytelling, but "narrative" is a topic we could explore forever, as there are literally countless stories out there, all with...

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How to run an RPG VII: Narrative Flourishes Part II - Bisociation, Twists and...

Last time, we talked about alternative narrative structures. This time, I want to talk about diving deeper into your narrative, and allowing your players to extract more meaning from it. These tricks...

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Emergency Power Allocation

While working on Trader Tech for my Patrons, I began to ponder the nature of "Cobbletech" and what possible bonuses I could use to represent it.  While researching and poking around, I came across the...

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Vehicular Upgrades

Ranathim Mechanicby Dan SmithI wrote the post on vehicular extra effort so I could write this post.I've been struggling for a long time as to how to handle people kitting out their rides.  Several...

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Patreon Preview: Trader Guildfleets

Quite some time ago (December 2019, I think), I created a poll for working out the technological infrastructure of the Poll-designed alien race, the Traders.  I've been busy with other things, but I...

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